// ------------------------------------------------------ Naming ------------------------------------------------------
Name de Havilland Vampire
ShortName Vampire
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconvampire
Model baf.vampire
Texture vampire
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.00
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.4
TurnRightSpeed 1.4
//Pitch modifiers
LookUpSpeed 2.4
LookDownSpeed 2.4
//Roll modifiers
RollLeftSpeed 2.2
RollRightSpeed 2.2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Wheels
NumWheels 3
WheelPosition 0 15 -10 -38
WheelPosition 1 15 -10 38
WheelPosition 2 90 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 65 5 -9 core browning
ShootPointPrimary 74 7 -10 core browning
ShootPointPrimary 65 5 9 core browning
ShootPointPrimary 74 7 10 core browning
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 59 22 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 20
PropSound PlaneB
PropSoundLength 30
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 90 5 -11 13 27 22
SetupPart core 100 51 2 -17 39 36 34
SetupPart core 100 -8 2 -17 59 36 34
SetupPart core 100 -29 5 -11 21 27 22
SetupPart leftWing 100 -22 14 -45 73 13 34
SetupPart leftWing 100 -22 15 -134 73 10 89
SetupPart rightWing 100 -22 14 3 73 13 34
SetupPart rightWing 100 -22 15 37 73 10 96
SetupPart tail 100 -104 14 -41 82 13 8
SetupPart tail 100 -104 14 34 82 13 8
SetupPart tail 100 -104 27 -39 20 22 3
SetupPart tail 100 -104 27 36 19 22 3
SetupPart tail 100 -104 31 -36 22 2 72
BulletDetection 20

//Collision points for breaking wings etc. upon crashing
CollisionPoint 103 18 0 nose
CollisionPoint 93 18 0 nose
CollisionPoint 66 25 0 core
CollisionPoint 34 25 0 core
CollisionPoint -19 25 0 core
CollisionPoint 24 24 -37 leftWing
CollisionPoint 25 24 -73 leftWing
CollisionPoint 19 25 -131 leftWing
CollisionPoint 24 24 37 rightWing
CollisionPoint 25 24 73 rightWing
CollisionPoint 19 25 131 rightWing
CollisionPoint -92 24 -37 tail
CollisionPoint -93 24 37 tail

HasGear True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmflame 1 [-8,20,0] [3,3,3] [0,0,0] 0.7 2 0 1 core
AddEmitter flansmod.fmflame 1 [-8,20,0] [3,3,3] [0,0,0] 0.7 2 0 1 core
AddEmitter flansmod.fmsmoke 1 [-8,20,0] [1,1,1] [-1,0,0] 0.25 0.5 0 1 core